A big thank you to Dev Week 2014 organisers for letting me to run my rapid ideation workshop.
Slides can be found here: http://www.slideshare.net/eeweichen/how-to-design-stuff-that-matters-fast-dev-week-2014
Create a connected digital experience that
better entertains people where they want,
when they want, on any device they want.
36 attendees split into 5 teams of 6 to take on a mammoth digital entertainment challenge. Using design methodologies, I coached each group to rapidly brainstorm, create and validate digital Television 2.0 design concepts and compete to win a prize at the end of the day. The agenda went as follows:
- Why design fast?
- Is there a secret formula?
- Form teams
- The Challenge
- Analyse the data
- Solve the right problem
- Make a connection
- Define success
- Present early thinking
- Physical vs Digital
- Embrace chaos
- Business Model
- Presentation Prep
- Pitch Ideas!
My first design challenge however was a more physical one!
It took me about 3 seconds to realise that the original room set up was not going to be conducive to workshop activities but instead was set up for me to lecture. If you know me, I can’t sit still when I teach and that means my students (no matter how qualified) also need to work in teams and stand up to keep the creative juices going.
From a regimented one-sided seating layout…
To a new seating layout to improve team work and collaboration…
To storming as teams that huddle and stand up; increasing engagement , creativity and productivity
A big Thanks to my workshop attendees.
Awesome energy guys!