Design Jam, London, November 20, 2010

I attended the very first ever Design Jam on Saturday, 20 November 2010. 10 teams were set a challenge and given 8 hours to produce a prototype each that solves the problem.  All my life I have been designing based on my creative skills and 6th sense of what it is a client really wants. With experience design maturing into a recognisable and successful practice this kind of ‘design’ session highlights gaps in the level of experience design being practised. It therefore also allows a bunch of enthusiastic designers, developers and artists to learn from each other in order to provide better service to their client and raise the profile of experience design.

With only 8 hours (plus a lunch break) there really wasn’t alot of time to mess about. Leisa Reichelt, in her blog, mentions some good tips on how to get quickly to iterating and forming a design in time short sessions like this. Here is a summary of those points from her blog:

  1. Spend less time choosing your idea and more time defining it. Specifically, what problem are you solving?
  2. Define your audience by understanding the important behavioural characteristics.
  3. Get sketching! Generate and evaluate lots of design solutions before you start wireframing
  4. A group is a resource and a liability (user your numbers, appoint a facilitator)
  5. Pitch clearly and persuasively
Here are am with our team "MindStorm" discussing our ideas with Leisa Reichelt

Here are am with our team "MindStorm" discussing our ideas with Leisa Reichelt

MindStorm - Sketching the ideas for paper prototyping

Here is the MindStorm App (my design!) being discussed - we were the only ones to get it this finished!

The MindStorm team:

Read more about the day here:

Sketching your notes make them more memorable and fun!

I attended the Agile UX for Start ups event last night at the British Film Institute. We all ended up sitting in a ‘fish bowl’ of a room where a bar (where people drink) could look into our room and gain insights into why design and UX people are so creative! The presentations if anything, highlighted the fact that Agile dev methodologies and creative design ‘processes’ can work together in perfect harmony as long as the people involved are in synch (a shared vision) and want to do whatever it takes to deliver an amazing product in an iterative manner.

It is not rocket science. You just need to getBA, Dev, PM, PO, PC, UX, GD to all ‘get on’, talk and share what each is working on and decide what you need to supply each other with….ALL the time.

I managed to try out my re-newed found skill of visual note taking (visual thinking, sketching, contextual drawing):

Sure they are a bit rough. I only had 3 hours sleep the night before, but it was easy to do and with a little more practice, can become works of art.